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DirectX8, Fmod and CFL


Open source as .cpp as .html

The basic windows application differs from my earlier windows tutorial in that instead of animating with a timer, we do an endless loop, checking windows messages with PeekMessage in every rendering loop.

Apart from that, the first application is pretty straight-forward. Refer to my win32 tutorial if something is unclear.

Next we'll set up DX8..

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