Using the BlitzMax wrapper, SoLoud DLL can be used from BlitzMax.
All of the existing interfaces can be used via the BlitzMax API, but features that require extending SoLoud are not available.
Using the BlitzMax API
The glue file soloud.bmx can be found under the "glue" directory.
To use SoLoud with BlitzMax, you can use the soloud.bmx from the glue directory. Be sure to have soloud_x86.dll in your project directory.
BlitzMax API Example
The BlitzMax API mirrors the c++ API.
If the c++ API functions have default parameters, two functions are generated: one without the default parameters, and one with. The one where you can change the default parameters is post-fixed Ex, such as Soloud_init and Soloud_initEx.
As an example, here's a simple example in the C++ api:
Soloud soloud; SoLoud:: Speech speech; speech.setText("Hello c++ api"); soloud.init(SoLoud:: Soloud:: CLIP_ROUNDOFF | SoLoud:: Soloud:: ENABLE_VISUALIZATION) soloud.setGlobalVolume(4); soloud.play(speech); // ... soloud.deinit();
Converted to the BlitzMax API, this becomes:
SuperStrict Import "soloud.bmx" Local soloud:Byte Ptr = Soloud_create () Local speech:Byte Ptr = Speech_create () Speech_setText speech, "hello from blits max".ToCString () Soloud_initEx soloud, SOLOUD_CLIP_ROUNDOFF | SOLOUD_ENABLE_VISUALIZATION, SOLOUD_AUTO, SOLOUD_AUTO, SOLOUD_AUTO Soloud_setGlobalVolume soloud, 4 Soloud_play soloud, speech ' ... Soloud_deinit soloud Speech_destroy speech Soloud_destroy soloud
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