#include <stdlib.h>
#include <string.h>
#include <math.h>
#if defined(_MSC_VER)
#include "SDL.h"
#else
#include "SDL/SDL.h"
#endif

// Screen surface
SDL_Surface *gScreen;


// Screen pitch
#define PITCH (gScreen->pitch / 4)
// Screen width
#define WIDTH 480
// Screen height
#define HEIGHT 320
// Definition of PI
#define PI 3.1415926535897932384626433832795f


// Physics iterations per second
#define PHYSICSFPS 100

// Last iteration's tick value
int gLastTick;


void init()
{
}


void render()
{   
  // Ask SDL for the time in milliseconds
  int tick = SDL_GetTicks();

  if (tick <= gLastTick) 
  {
    SDL_Delay(1);
    return;
  }

  while (gLastTick < tick)
  {
    // 'physics' here

    gLastTick += 1000 / PHYSICSFPS;
  }

  // Lock surface if needed
  if (SDL_MUSTLOCK(gScreen))
    if (SDL_LockSurface(gScreen) < 0) 
      return;

  // rendering here

  // Unlock if needed
  if (SDL_MUSTLOCK(gScreen)) 
    SDL_UnlockSurface(gScreen);

  // Tell SDL to update the whole gScreen
  SDL_UpdateRect(gScreen, 0, 0, WIDTH, HEIGHT);  
}


// Entry point
int main(int argc, char *argv[])
{
  // Initialize SDL's subsystems
  if (SDL_Init(SDL_INIT_VIDEO) < 0) 
  {
    fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
    exit(1);
  }

  // Register SDL_Quit to be called at exit; makes sure things are
  // cleaned up when we quit.
  atexit(SDL_Quit);
   
  // Attempt to create a WIDTHxHEIGHT window with 32bit pixels.
  gScreen = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_SWSURFACE);
  
  init();

  // If we fail, return error.
  if (gScreen == NULL) 
  {
    fprintf(stderr, "Unable to set up video: %s\n", SDL_GetError());
    exit(1);
  }

  // Main loop: loop forever.
  while (1)
  {
    // Render stuff
    render();

    // Poll for events, and handle the ones we care about.
    SDL_Event event;
    while (SDL_PollEvent(&event)) 
    {
      switch (event.type) 
      {
      case SDL_KEYUP:
          
        switch (event.key.keysym.sym)
        {
        case SDLK_ESCAPE:
          // If escape is pressed, return (and thus, quit)
          return 0;
        }
        break;
      case SDL_QUIT:
        return(0);
      }
    }
  }
  return 0;
}

