news / blog who? stories tutorials code demos games files links stuff
navigation
Tutorials - Graphics / Game Programming wishlistcontact sol

Sol's Graphics for Beginners

Part A - Graphics by the Pixel
00 - Introduction
01 - Setting Up SDL
02 - SDL Skeleton and Putting Pixels
03 - What Little Sprites Are Made Of
04 - Let it Snow
05 - Blending a Bit
06 - Primitives and Clipping
Part B - Another Ballgame
Part C - Couple More Effects
Part D - The Other 90%, Part 1
Appendices


01 - Setting Up SDL with Mac OS X (other platforms)

Install both the SDL runtime and the SDL development libraries.

Start XCode, and create a new project (file->new project). Select "SDL Application" under the "Application" folder. Click next.

Name the project "gp", and rename the directory to ~/ch01/ and click finish. Let XCode create the directory for you.

Click on main.c and delete it (edit->delete), and delete both references and files when prompted.

Control-click on the project name (under "groups and files") and select Add->new file. Select 'empty file', click next.

Name the file main.cpp and click finish.

After that, you are ready for 02 - SDL Skeleton and Putting Pixels..



(Note: if you're new to the Mac OS X platform, you may also wish to read the Appendix A - Releasing on OS X at some point. Don't do it now though - move on to the fun bits first!)

Having problems? Try the forums! Any comments etc. can be emailed to me.




Site design & Copyright © 2010 Jari Komppa
Possibly modified around: November 13 2007