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DirectX8, Fmod and CFL
Windows
Open source as .cpp as .html
The basic windows application differs from my earlier windows tutorial
in that instead of animating with a timer, we do an endless loop, checking windows messages with PeekMessage
in every rendering loop.
Apart from that, the first application is pretty straight-forward.
Refer to my win32 tutorial if something is unclear.
Next we'll set up DX8..
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