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I've been involved with large number of demoscene productions. Several of these are available for download on this site:
the_line_age_by_trauma.zip 6,030,227 bytes
The first "real" demo from me since 'stuff'.
Lance was showing a 3d line sketching application he had done some time back, and I got the idea of making a demo that only uses lines.
Since I had been playing with l-systems before (for instance, in 'gateways'), I had something to build on, but most of the effects were written just for this demo.
There's also no 'engine' in this demo; no designed camera tracks, or anything. Everything is just sines and cosines with a couple of small tweaks.
All code, except for the voronoi graphs, are by me.
Additional code by Tonic.
J. Peeba did the 2d art (including the skybox texture).
StRana did most of the L-system plant designs.
Phaser and !Cube composed the music.
Building the demo took about twice as long as I had anticipated. If I hadn't taken time off work to do the demo, there's no way I would have finished it.
Much to my pleasant surprise, "The Line Age" came 4th in the Assembly2005 demo competition.
>> Download
>> YouTube
RushDock.dmg 150,575 bytes
A little Mac OS X dock demo. Also (as far as I know) the world's first mac-based 64k intro. Came 1st in the first mac.scene.org "Rushed Metal" fast demo compo.
The package contains G3 and G4+ versions of the demo, as well as all of the sources.
>> Download
tmdc5inv.zip 2,494,734 bytes
I coded this textmode demo as an invitation to the TMDC5 (the fifth pseudoannual
text mode demo competition)
arranged by tAAt ry. The zip also
includes all sources. Music by Teque.
>> Download
fable_by_armada.zip 9,954,308 bytes
This demo was based on a slightly different idea: a children's story. I wrote the poem, which was actually bigger
task than I had expected, which then contributed to our ludicrously short timeframe. In the end the demo was
somewhat unfinished; some talk about a 'final version' has been in the air, but you never know..
The demo requires geforce3 at least to run. This demo came 4th at Assembly 2002.
>> Download
altparty3.zip 499,261 bytes
Setok asked me to code an invitation to Alternative Party 3, so I did. It's an oldschoolish
textmode demo with scroller and stuff. Music by teque.
>> Download
stuff_i_.zip 6,835,874 bytes
Stuff I whacked together when I was bored, asm2000 7th place, windows demo.
All code, modelling, animation by me, audio by Teque. Really whacked together in
four weekends or so. The contest had the most high quality entries anyone can
remember, and thus getting 'only' 7th place doesn't feel too bad. After all,
this was the only 'solo' production to get to the big screen!
>> Download
>> YouTube
traumati.zip 5,530,624 bytes
Traumatique, asm99 3dacc 2nd place
Written in about two weeks just before assembly, including all base technology, while suffering from
food poisoning. Fun. Madonion people, then futuremark, won the
first place. (Oh sure, they didn't use any technology from work, but still.. =)
>> Download
gwaywinf.zip 3,458,191 bytes (full win32 version)
gwaywinu.zip 273,720 bytes (dos->win update)
Gateways, asm98 winner, windows version
6 months of on and off work from 8 people:
Jari "Sol" Komppa (lead, design, effects such as particles and fractals),
Toni "!Cube" Lönnberg (first half of music, effects such as realtime raytracing and voxel pilar),
Jani "Excel" Oinonen (2d graphics),
Kai-Eerik "Nitro" Komppa (second half of music, some modelling),
Mikko "Spector" Nurmi (vector engine),
Tero "Teque" Kostermaa (remastering, remixing and guitars in music),
Jetro "Tonic" Lauha (most modelling, effects such as the retina scan),
Allan "Tremor" Perämäki (vector engine optimization)
This was made before 3d accelerators inherited the Earth,
and none of us had done too much modelling. This is one of the few demos that I know of that were
actually designed on paper before coding, way in advance. I was unemployed at the time so in the
month or so before assembly I pretty much lived this project, and it paid off - we had a blast at
assembly98 (which, in my opinion, is still the best assembly so far; the organization was flawless
and they still let us do just about anything we wanted =) Apart from this demo we also gave away 100
disks of Anterpe musicdisk, which can also be downloaded on this page.
>> Download full win32 version Download dos->win patch
MTRAPFIN.ZIP 1,859,173 bytes
Mindtrap, asm97, DOS demo
Mindtrap was the first demo made after we decided to combine dubius, hysteria and dee (or well, most
people in them) together to create trauma. I was experiencing the wonders of finnish military at the
time, and thus the design pretty much dies at one point since I had to be at one training camp for
couple weeks and wasn't able to work on it.. I only coded some 3d IFS fractals and some small
design fx on this, most effects are by Tonic and Tremor.
>> Download
>> YouTube
HSA_SILC.ZIP 889,254 bytes
Silence, asm94, DOS demo
Silence was the second and so far the last demo by Hysteria. At the time all the demo code was written
in assembler, and since I wasn't all too good at it, I didn't code anything in this demo. I did write
design which almost worked for the first 15 seconds in the demo or so before dying horribly due to
lack of time..
Please note that this demo works under win2k if you use a GUS emulator!
>> Download
Musicdisks
Musicdisks are not demos as such, but they are still demoscene material, so I'll file these here.
A "musicdisk" is a demoscene music compilation. We did a bunch of these under the 'dee' label long ago, using my 'HORS' musicdisk engine. If you like the music contained in these musicdisks, you might want to check out www.scenemusic.net.
hors02.zip 23,753,790 bytes - everything
winhors.zip 501,501 bytes - only player
This is the HORS interface ported to windows.
The big zip contains all the data ever released with the HORS
interface; the smaller zip only contains the player and can be used to play the disks that can be downloaded
separately from this page.
If you don't have any of the DEE disks, the big zip is all you need! 63 tunes, about 37 megs unzipped - literally
hours of music and the coolest musicdisk interface ever made.
>> Download - everything
>> Download - only player
ANTERPE.ZIP 947,038 bytes
Anterpe windows musicdisk. win95/98. Win2k has some problems.
We gave away 100 copies of this musicdisk on floppies at Assembly98. It does work under win2k as
long as you don't try to drag it.
>> Download
DEE1_1#3.ZIP about 1.4 megs
DEE1_2#3.ZIP about 1.4 megs
DEE1_3#3.ZIP about 1.4 megs
Dee one, featuring HORS. DOS/GUS musicdisk.
"****+ Musicdemo 1 by Dee" -- DemoNews # 128 - 25 Aug 1996
Although the interface requires GUS, the tunes can be listened to with any player.
>> Download #1 Download #2 Download #3
DEE2_1#3.ZIP about 1.4 megs
DEE2_2#3.ZIP about 1.4 megs
DEE2_3#3.ZIP about 1.4 megs
Dee two, featuring HORS2. DOS/GUS musicdisk.
Who says making a musicdisk interface for almost a year is pointless?
Let's quote some people:
"'****+' Slam! This is how a music disk should be done. Absolutely
the best interface I've seen for a music disk since Epidemic. Not
only that, but the interface is configurable... you can actually
use it for your own productions. The music kicks ass. If you
only download a couple music disks this year, be sure that one of
them is Dee Musicdisk Two!" -- DemoNews # 141 - 02 February 1997
"...All I wanted is to tell you that DEE sqrt(2)*sqrt(2) rules! The tunes
are great pieces of art and HORS 2 is the f***ing best music disk interface
I've ever seen (and used :). I especially liked the idea to include DEE
Eins as a CFL." -- Joachim Fenkes
"you guys made, _is_ something of the best of it's kind I have seen so
far, and it deserves the ratio it got..." -- The Joker / Crusaders
"...anyway, this is just to say that i really like HORS.. so much that
i'm going to try to copy it. i've been "hired" by a music group to
write a similar player/interface, and now you've provided me with a
lot of good ideas to steal :)..." -- Jonathan Matthew
"...Just wanted to write and say: great job on Hors! What a refreshing
musicdisk (esp the interface)...
...the interface/graphics are _VERY_ cool. Any chance that this
will evolve into a generic player? (Some competition for Pascal
perhaps?)..." -- Geoff Denning
"i want to do something like [HORS] when i grow up"
-- vig/nop
HORS2 includes a nice interface with html-ish renderer (including links, fonts, imagemaps etc),
a worms game, fractal explorer etc..
Well, maybe it was pointless, but at least nobody can claim that I cannot concentrate on a
project =)
Although the interface requires GUS, the tunes can be listened to with any player.
>> Download #1 Download #2 Download #3
D242_1#3.ZIP about 1.4 megs
D242_2#3.ZIP about 1.4 megs
D242_3#3.ZIP about 1.4 megs
Dee 2:42, featuring HORS2. DOS/GUS musicdisk.
Although the interface requires GUS, the tunes can be listened to with any player.
>> Download #1 Download #2 Download #3
DEE3A.ZIP about 2.2 megs
DEE3B.ZIP about 2.2 megs
Dee 3, featuring HORS2. DOS/GUS musicdisk.
Although the interface requires GUS, the tunes can be listened to with any player.
>> Download A Download B
DEEPIA.ZIP about 2 megs
DEEPIB.ZIP about 2 megs
Dee PI, featuring HORS2. DOS/GUS musicdisk.
Although the interface requires GUS, the tunes can be listened to with any player.
>> Download A Download B
DDT.ZIP 3,258,128 bytes
Dubious Demotunes, featuring HORS2. DOS/GUS musicdisk.
This musicdisk contains all the soundtracks to all the dubius demos.
Although the interface requires GUS, the tunes can be listened to with any player.
>> Download
KOIVIS.ZIP 1,418,860 bytes
Not really a musicdisk, but a multimedia demonstration of my highschool, using HORS2 engine
(if only to demonstrate the fact that I could do it with HORS). DOS/GUS.
>> Download
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